Tuesday, May 16th, 2023
Friends Only Tuesday 16th May, 2023 | 8:31 pm


Comment, that ye may be judged!
mood | cheerful

116 wild stabs | Skewer me with your wit!




Saturday, January 9th, 2010
Game impressions: Final Fantasy XII and Kingdom Hearts: 358/2 Days Saturday 9th Jan, 2010 | 8:18 am

Tonight I watched the endings of two Square Enix games: Final Fantasy XII and Kingdom Hearts: 358/2 Days. I don’t consider them finished yet, per se: I’m still enough of a completist to need to hunt down all optional baddies, see all extra scenes and get all summons/characters, although these days I don’t need to track down every last item.

First was Final Fantasy XII, which pleasantly surprised me. I hadn’t heard many positive things, I didn’t immediately like the realistic aesthetic, the floating lines of the battle system, or the way the dialogue and mood were imitative of Lord of the Rings, which at first felt pompous and hollow. My expectations were totally surpassed, then, and I think this is my favourite Square Enix game since Final Fantasy VII, a game I played so much in my early teens that I earnestly believe I saw every single possible line of badly-translated dialogue on the three discs. Yes, I even preferred it to the overly easy and ultimately lazily-plotted Final Fantasy IX.

In a world linked to that of Final Fantasy Tactics in a somewhat indefinite way, the Arcadian Empire has conquered the land of Dalmasca, subjugating its people. While Arcadia turns its attentions to the other superpower of the world, the Rozarian Empire, a young Dalmascan princess is attempting to organise a resistance movement. She finds help in the unlikely form of street urchin Vaan and sky pirate Balthier, but the Empire is watching her closely.

It is all very grandiloquent and fanciful and quite possibly what would happen if you forced the universes of Lord of the Rings and Star Wars together, but that rather suits a Final Fantasy title, where magical swords and flying machines are never far apart. The archaic language soon becomes charming, especially when more cynical characters appear, and the story, while having to rely on some daft macguffins and one really tedious jaunt into a repetitive crystal dungeon with no map, was compelling and kept me engaged. I loved the character designs, and Squeenix really outdid themselves making attractive character designs in a realistic game. Everyone looked like a film star or model (and cleverly sat between Asian and white), and all the different accents for different regions were a nice touch, coupled with high-quality voice acting. Vaan in particular was very pretty – although not as pretty as his brother Reks!

At times the gambits and spells like reverse made things too easy and as usual the final battles are a walkover if you’ve levelled a lot. I felt the peak of the story came too hurriedly, and it was a shame some characters were left underdeveloped – it gets very obvious in RPGs, but I do like it when each character has a side-quest of their own detailing their pasts: that’s how you get to know characters, and the likes of Penelo just never seemed fleshed-out.

I enjoyed the game enough, though, to most certainly want to get Revenant Wings, the DS sequel.

Kingdom Hearts: 358/2 Days
was also more than I expected it to be. In truth, I think I was underestimating what the DS was capable of, and expected something little better than a GBA game, probably because of The World Ends With You. In fact, an impressive game engine was devised and this mid-quel was surprisingly deep and satisfying.

However, I went into it expecting one big fundamental problem with the scenario, and that’s what I got. Throughout Chain of Memories and Kingdom Hearts II we are constantly told nobodies are little more than shells, their heartlessness meaning they are incapable of emotion, feeling, significance. This game, in telling the story of Roxas’ time with Organization XIII, strives to emphasise the human qualities of nobodies (and things even less than nobodies) and encourages us to feel sympathy for them. But if they are effectively real people and have lives that ought to be treasured, what Sora does to them is murderous, chilling and can’t be excused with simple self-defence. This game changes the implications of what it means to beat bosses in previous games, and Sora should be one screwed-up puppy when he comes to confront the real ethics of the situation, rather than believing what DiZ tells him. Sure, some of the Organization are cardboard psychopaths, but others really don’t deserve to be murdered by a kid with a key.

Honestly, I don’t think Organization XIII have ever been a good idea, and the series has gone downhill the more the focus has been upon them. I find it hard to believe all these people have the ‘strong will’ necessary to become nobodies, yet not a single other person since Xenahort’s experiments has. Seriously, if you only have to be as strong-willed as Demyx, how hard can it be? It also still feels like a lot of awkward plotting was wrangled just so that the flashy hidden cutscene at the end of KH1 makes sense.

Anyway, while creating this conundrum, the game does flesh out a lot of the characters making up the rostrum of thirteen. I went into the game not liking any of them, but it did manage to make me care a lot more for Roxas, soften slightly to Axel (without actually liking him) and…well, no-one’s as surprised as I am but I now think that Xigbar is awesome, in that grizzly, sharp-tongued, Kenpachi-from-Bleach badass sort of way. I wasn’t at all looking forward to a game about Roxas, with that annoying grid system on the back of his head, but sweet touches like his diary and his hoarding of an ice cream stick through almost the whole game made him a whole lot cuter than that cringe-inducing trying-to-be-hip opening part of KH2. And Xion was far from a throwaway character, the inevitability of her fate less melodramatic than melancholy, and her earnestness and bravery won points from me.

And the game, surprisingly enough, played much like a PS2 title, only rarely struggling to render things onscreen. There was a lot of depth to the control system, especially with multiple characters available in the mission mode, and while some might find panels tedious I enjoyed fiddling with mine. The flying stages were horrible and fiddly, though, one boss on that stage very frustrating indeed with some dodgy collision detection going on, and once again it was way too easy – this time I was wise enough to play it on Proud mode, and still found it nowhere near challenging enough. Even the Dustflier, which I was informed was incredibly hard, was very simple to beat, just laborious because of its huge amount of health. It only had four attacks! Given that Sephiroth in KH1 genuinely was a real challenge (and Xemnas/Unknown in Final Mix looks extremely difficult), I hoped there’d be something more taxing here.

I’ll keep playing, though, until I can use Sora for missions, but I’m more interested in Birth By Sleep.  

music | ‘The House of the Rising Sun’, The Animals

| Skewer me with your wit!




Monday, November 23rd, 2009
Anime impressions: すもももももも〜地上最強のヨメ〜/ Sumomo-mo Momomo ~The World’s Strongest Bride~ Monday 23rd Nov, 2009 | 4:40 pm


Anime like Sumomo-mo Momomo, adapted from a Shounen Gangan gag manga, have a definite place in the landscape of modern anime. They lack originality, are cheaply and poorly realised, their humour is largely recycled and they will never stimulate or uplift anyone, but they are cute, silly, brainless entertainment with very cute girls drawn to look markedly younger than they are implied to be. The fanservice is unlikely to really turn anyone on more than things like beach postcards or a Carry On film, so even if there are a few times that Sumomo-mo Momomo is little more than softcore pornography, it’s mostly silly, cheeky fluff that passes by pleasantly.

Its lack of substance is also why I wasn’t particularly bothered about actually finishing the series until now, a good three years after I first saw it. Inuzaka Koushi is a studious young man who works hard to become a lawyer and battle injustice with his mind. Unfortunately, he is the successor of a powerful house of martial artists, one of six eastern families engaged in a war with the six from the west. One day, a young girl from the western families comes to tell him she is to be his bride, ensuring peace between all the families. However, there are some amongst the twelve families who do not wish for this union to take place, but no assassin is a match for the fighting prowess of little pink-haired loli Momoko.

This flimsy set-up gives way to lots of fanservice. It’s a classic comedy set-up to have a girl that lots of anime otaku will fall for endlessly trying to give herself to a boy, only for him to show no interest. See Rizelmine et al. Added to the mix are another cute blonde loli, some meathead guys who are never lucky in love and one girl whose fighting style hinges on the embarrassment of losing more and more of her clothes. It’s dumb, lowbrow and very very silly, but that’s really the appeal of it. Disengage brain, smile guiltily at the cuteness of the lolis, and enjoy.
mood | amused
music | ‘The Moor’, Opeth;

| Skewer me with your wit!




Tuesday, November 17th, 2009
Manga imprssions: Bokurano Tuesday 17th Nov, 2009 | 2:12 am

Uninstall, uninstall…

The same pattern occurred here as happened with Kitou Mohiro’s last manga, NaruTaru: I first encountered it as an anime, later picked up the manga, and ended up far, far more deeply emotionally invested in it than I had expected to be, and more deeply moved by what happens to these characters than those of almost any other manga, novel, book, play – any story in any media. As I said when I finished reading the penultimate volume, as someone who almost never cries, and never at all over fictional stories, I was astonished how much this manga took me close.

Just as with NaruTaru, Kitou starts a series with familiar clichés that the systematically get disassembled, examined and ultimately reimagined in the most harrowing and tragic ways that end up leaving very deep impressions. There, it was magical girl archetypes, while here it is that age-old fantasy of giant robots. If 20th Century Boys took the idea and showed audiences how it might look in reality, Bokurano examines the real psychological impact of giving that much power to emotionally unstable adolescents, exacerbated by a very real, immediate cost each has to pay.

And once again, while the anime skipped some of the most adult subject matter and ended prematurely, the manga is given freedom to really explore the ideas of death, self-sacrifice, revenge, family and the survival instinct. Sadly, while the anime’s ending gives some degree of relief, it rather betrays the principles established at the start, while the manga gets to take them to their conclusion, even if of course, each individual’s situation is unique.

Despite similarities in characters and circumstances, the dynamics are very different from those in NaruTaru. The sense of empowerment is completely different, and while no-one suffers or learns quite as much as Sheena, they better understand what is happening to them, which makes for a more reflective work with characters better able to embody ideals and, ultimately, a much tighter plot. I was probably even more emotionally invested in NaruTaru, but that doesn’t mean that I didn’t feel a great deal for the character of Bokurano, or very surprised at the pasts unfolded, the decisions made by these kids or the surprising way the series comes to an end.

A lot of licence has to be given in order to swallow the premise, the pseudo-science, the arbitrariness of appearance and facilities and the extremely reductive concept of infinite universes in infinite divisions of time, but really, to fixate on the mechanics is to miss the point – the emotional and philosophical place that the pilots find themselves in when they receive great responsibility and power at great personal cost.

The reason the manga is such a success is that it takes its concept very seriously and imagines how people face death and sacrifice, fear and love, while retaining the adrenal rush of mecha. Normally, giant robots don’t interest me, precisely because shows featuring them tend to come with shallow posturing and a total lack of real consequences, which is why Bokurano is so refreshing. If a show like Gurren Lagann will take the shallow aspects of a concept and make them ridiculously fun, a manga like Bokurano goes for depth, and produces exactly the opposite emotions. Sometimes, it is good to feel those, too, and tragedy has always been perceived as more worthy than comedy. Both have a valuable cultural place, but you can’t beat something genuinely powerful and moving, like this.

mood | impressed
music | ‘Schwartz’,Tokio Hotel(aw, he was so cute before becoming Liza Minelli with Tina

| Skewer me with your wit!




Tuesday, October 13th, 2009
Manga Impressions; Mukuro Naru Hoshi, Tama Taru Ko / Narutaru/ Shadow Star Tuesday 13th Oct, 2009 | 12:44 am

The anime version of Narutaru routinely gets a place on lists of ‘mindfuck’ anime, being a show that starts out somewhat cutesy, rapidly grows darker and ends in a plotline that, while perhaps not the most gory or shockingly sexual animated, comes suddenly and with such a difference in tone from the start of the series that it tends to catch people off-guard and leave them reeling, especially when they are not forewarned.

However, that anime is a mess. Its scant 13 episodes introduces main characters, begins to build its larger world and hint at revelations to come, then veers off into a sidestory and ends. It was far too early to adapt Narutaru into an anime when they did so, and half a season was not even vaguely close enough.

Why, then, has it taken me half a decade to finally finish the manga? Well, Narutaru has had a difficult time getting to an English audience. It was popular enough for the first few volumes for it to be officially licensed for distribution in the States by Dark Horse, so unofficial translations stopped. But Dark Horse seemingly didn’t know what they were in for, and when the tone became extremely violent and sexually frank, they reacted first with censorship, and then by relegating their translations to a short-lived magazine without releasing volumes, and finally with abandonment.

In the wake of the success of Bokurano, Kitou Mohiro’s follow-up to Narutaru, with a hit anime adaptation and the honour of having its theme song immortalised as part of the oft-reinterpreted Nico Douga megamix in Japan, Western fans started to look back at Narutaru, and all at once, several groups started to translate the final volumes. A few months ago, vol.12 was complete. I put it off for quite some time, but finally read the conclusion of the story.

The anime doesn’t go nearly far enough. The cheap kicks of violence and easy sex there are no match for the bleak way Shiina reaches her maturity, suffers through great loss, tastes imperfect and damaged love and remains always fragile, lost and yet optimistic. As in Bokurano, the adolescents here are not idealised or glamorously emotional, but stupid, cruel, selfish and vulnerable; they make mistakes and hate themselves. Cute things are not to be trusted, and the ones we support are not protected just because we like them. The world of Narutaru is brave for a mangaka, but mature, depressing and moving, so that despite the over-the-top final conclusion somewhat souring the final taste, it is a manga I will always count as one of my favourites – one of the cleverest, strangest and most elegant. 

music | ‘Le Api’, Pasculli

| Skewer me with your wit!




Tuesday, October 6th, 2009
Anime Impressions: Soul Eater Tuesday 6th Oct, 2009 | 2:07 am

I was cautious about Soul Eater at first. It looked somewhat childish and derivative, with very typical shounen designs and lots of elements hinting at brainless sexy fanservice. But there was something about it that was attractive; beside the typical designs were some that were very cute, some that looked like the stylised, bold and edgy designs of Jamie Hewlett, and some that were out-and-out insane. After a few episodes, you realise that the characters’ extreme and exaggerated characters are soon tempered with real flaws and depth through relationships and a growing seriousness. The humour is some of the best of any recent shounen, and the somewhat simple art is partnered with some gorgeous animation and excellent plotting. The world is a very well-realised one and the fairly large ensemble of central characters is fully explored. Whether comedy characters like Shinigami-sama or Excalibur, bizarre but truly likeable characters like Chrona, Stein or Eruka Frog, or the ostensibly superficial but eventually awesome Black Star and Death the Kid, after a little while it becomes very difficult not to sympathise with the students of Shibusen.

The main character eventually resolves itself as Maka, and it is a pleasure to have an action-packed shounen with a strong female protagonist who isn’t constantly finding herself to be a damsel in distress. (Gangan seems to do this much better than Jump) She is an everyman character with a lot of potential, not always cute, not always nice, not even always sane, but very hard to dislike, and her bond with Chrona becomes the highlight of the series. Indeed, alongside a rather more subtle delivery of its fanservice (actually rather minimal in the anime), this is the one place the anime actually outdoes its source – creating an arc for the retrieval of Chrona, who quickly went from a character who annoyed me to one of my favourites of all time.

However, that doesn’t quite make up for the biggest flaw here, one shared with Kekkaishi, Claymore and so many others: the anime was only given two series, when really it ought to run and run. Thus, while the manga continued with an interesting new arc, the anime had to come to an end, and while the set-up was not a bad one, per se, the very last episode was so cheesy, underwhelming and unlikely that if not for the availability of the manga, I would have been very disappointed. As it is, I hope for a second season or movie, and continue cheerfully with the manga.



music | ‘Negaigoto’, Akino Arai

| Skewer me with your wit!




Monday, September 14th, 2009
Anime Impressions: Kaiba Monday 14th Sep, 2009 | 1:39 am

Kaiba was screened by the anime club at uni, on the day I didn’t go, so I decided I would catch up on it as well. And that was one of the better decisions I made, because I really do believe that Kaiba is one of the most important and impressive pieces of Japanese animation I’ve ever seen. I actually put off watching the last episodes for quite some time, partly because I didn’t want the series to end, and partly because I knew it would be difficult to write these impressions and really convey what Kaiba means.

It will be incredibly sad if Kaiba goes unnoticed. Yes, the larger crowd of anime fans will ignore it. It will pass by the older guys who want to watch blushing schoolgirls pining over a clueless everyman, the girls who want angsty homoeroticism and the young guys who want nothing but fireballs shooting out of swords. Mature seinen anime, aimed at older males but with more sophisticated plots, sometimes find huge audiences but generally don’t get close to the mainstream. And Kaiba, in choosing a very simple, almost babyish visual style directly descended from Tezuka, very possibly alienated another chunk of its audience.

But Kaiba is something special. If people don’t give it a chance, that is their loss. I’ve been exposed to more arthouse animation in recent months, and this fits in there.

The story is convoluted, sometimes sloppy, but full of great characters and thought-provoking sci-fi tropes. The world of Kaiba is one where memories can be captured in physical form, whole personalities transplanted into new bodies and memories explored, even manipulated, by others. When a boy awakens with no memory of who he is, narrowly escapes being shot and ends up in a bizarre, ever-changing world where the rich may destroy bodies purely for hedonistic pleasure and the poor may toil their whole lives trying to upgrade themselves or find ways to bring their parents back into the world from a small capsule. The boy is soon adrift in this strange world of metamorphosis and debauchery. He ends up in a female body and abruptly the brutish security guard who had until then been the antagonist becomes infatuated, not only providing some comedy but eventually becoming one of the most sympathetic characters in the piece. It is this first half of the series that is its strongest, uncovering the strangeness of people living in what has become an extremely impersonal world.

The last few episodes are weaker. The climax descends into extreme cliché with the end of Popo’s story, and the final conclusion of Warp’s becomes very contrived and clumsy, concepts so lofty and overwrought that it becomes hard to continue to sympathise, but that detracts very little from the overall beauty, intelligence, daring and uniqueness of the series as a whole. I can only hope the series finds the audience it deserves.

mood | calm
music | ‘The Ecstasy of Gold’, Ennio Moricone

1 wild stab | Skewer me with your wit!




Tuesday, July 7th, 2009
Anime Impressions: Naruto Shippuden Movie 2: Bonds Tuesday 7th Jul, 2009 | 10:43 pm

My standards for Naruto theatrical films really aren’t very high. The previous movies have generally followed the same general formula: introduce a random youngster for Naruto to introduce to the glories of shounen philosophy (be loyal and brave and help those in front of you with your fists! It will work out in the end because you have a character shield!), defeat a baddie with a little help from your friends, and strike lots of poses and make pat, adorable little speeches. Usually good, forgettable fun, with the added draw of having artwork and animation of a much higher quality than is possible in a weekly series.

Despite being the highest-grossing and possibly most heavily-marketed of the Naruto movies, Bonds is the one I have enjoyed the least, in large part because it simply doesn’t have the eye-candy appeal. It’s not nice to look at, and the animation standard looks barely any better than the average episode of the series, and certainly nowhere close to it at its best, let alone previous movie versions. Parts of this theatrical, mainstream release quite simply look bad, especially close-ups. The direction is horribly lazy and large parts of the budget have clearly gone on ugly, poorly-integrated CG.

The story is pretty poor, but that’s an allowance I make for Naruto movies – although there have certainly been better ones that this, even taking into account the numerous silly baddies of the other five films. It’s a flimsy plot involving a mysterious clan of airborne ninja out for revenge, an infamous doctor and his young disciple, a sweet young tomboy. To give the film a gimmick, Sasuke has appearances tacked on, which serves more or less only to drive home how separate from canon these stories are, as his interaction with Naruto and Hinata will of course be ignored in the rest of the series, and the poor random-youngster-of-the-film doesn’t even get a scene explaining where she’s going to vanish off to at the end of the film.

On top of that, there’s a rather creepy message here, glorifying the somewhat erotic bond of a pupil hero-worshipping their teacher. The closer to obsession it is, the better, it would seem. Presumably the idea is to hark back to the Zabuza/Haku glory days, when Naruto was actually good, but here it just comes across as unsettling, and trying to shoehorn Naruto into having that attitude towards his mentors didn’t work at all. There’s a line between appreciating, admiring and relying on a teacher and worshipping and loving them…

A Naruto movie isn’t meant to be a great work of art, or clever, or innovative, but it’s at least supposed to present familiar characters in a way that’s nice on the eyes. Just that would be enough for this to pass. As it is…it’s not only careless and silly, but ugly too! Worst Naruto film of them all.

mood | chipper
music | ‘Protect My Heart’, Kelis

1 wild stab | Skewer me with your wit!




Sunday, June 14th, 2009
Anime Impressions: Kaiji Sunday 14th Jun, 2009 | 11:37 pm


Of the many remarkable things about Kaiji, the most immediately noticeable is, without doubt, the character design, which looks more like some wacky French comic or even a Westerner’s parody of anime than like the vast majority of other anime around it, especially from Madhouse. Faces are elongated, eyes are simple and bold, noses are as striking as any from Fantastic Children and, most crucially of all, the lines of the art are comparatively very thick indeed, which more than anything else gives Kaiji its stylised look. Other elements are certainly remarkable too, from the excessive reactions and hysterics of the characters in moments of great despair, the near-fetishistic brutality of its scenarios and the trademark ‘zawa’ sound effect, so prominent in the manga that it was not merely imitated when making an anime, but spoken and even written in the onscreen space.

Kaiji is a gambling anime about the unfortunate titular character, who through no fault of his own ends up in huge debt. Gangsters offer him the chance to win the money he needs, but at great risk, with the stakes ever-increasing. Kaiji has to figure out tricks to help him win, as well as discovering whether or not his opponents are playing fair. As stakes rise and so do histrionics, Kaiji gleefully flings itself into extremely over-the-top situations, accentuated by a very melodramatic presentation, but that is part of its charm.

The first arc, centred on the game ‘restricted janken’, was really quite ingenious, with clever strategies and tricks, with Kaiji believably growing from naivety to canniness. After that, though, the situations became increasingly absurd and while memorable, really weren’t very well-suited to a gambling anime. Sadly, towards the end of the series, when card games returned, the strategies and tricks were extremely simplistic and Kaiji is tricked by simple things (and comes up with failing strategies) that really he should see are much too obvious. The mini-arc grows into satisfying bluffs, double-bluffs, triple-bluffs…but that’s really where it ought to have started, getting cleverer from there. While the show pleasingly ends without huge fanfares of triumph, there’s the feeling that this is really only because there’ll be another season (at least; there’s plenty more manga), giving little closure.

Memorable, iconic, entertainingly overblown and very enjoyable, I nonetheless feel Kaiji should’ve been more.

music | ‘Naked’, Louise

1 wild stab | Skewer me with your wit!




Thursday, June 4th, 2009
Anime Impressions: Sola Thursday 4th Jun, 2009 | 4:32 pm


Anime Impressions: Sola

A large portion of what is wrong with the anime industry today is encapsulated in Sola. A boy one day meets a klutzy girl trying to get a strange drink out of a broken-down vending machine, and is soon drawn into a strange world of supernatural battles and magical abilities, a world which is transpires he has always been a part of.

Sola retreads the ground of Shakugan no Shana, Fate/Stay Night et al, but lacks its own clear and distinctive voice and brings nothing new to the mix. The story is from the writer of Kanon and the characters designed by the woman behind Da Capo, rehashing old tricks. There are a lot of dissonant parts that the creators evidently think are cool and want to include on the strength of that alone, but they don’t hang together well, the reasons for them coming together are flimsy and coincidental and the characters are all very flat and their relationships formulaic.

Our everyman protagonist is surrounded by the cute lead female, cute childhood friend, cute girls from school and not one but two loli characters thrown in for good measure: the little sister of his childhood friend (actually about the most interesting of any of the characters here) and a random little doll-like blonde girl in gothic Lolita clothes evidently included purely for the fun of the idea and never convincingly incorporated into the main plot.

Over the course of the series, a very simple plot unwinds, there’s a big fight and it ends with much angsting. It’s a factory-line anime, pretty-looking but deeply formulaic, safe, cliché and bland. It’s fairly enjoyable, watching the show go through the motions, but if you’ve seen everything in it before, there’s little point indulging Sola’s rehashing of old ideas. The whole thing felt like sitting through recap episodes.

I didn’t hate it – it’s on safe ground, with pretty, likeable characters – but found myself just utterly ambivalent. Apparently it’s very popular in Japan, which I must say does surprise me a bit.

mood | thoughtful
music | ‘Give Peace a Chance’, The Beatles

4 wild stabs | Skewer me with your wit!




Monday, May 11th, 2009
Anime Impressions: Detroit Metal City Monday 11th May, 2009 | 5:20 pm



It’s gratifying when an anime comes along that is completely different from everything else around it, but still becomes a big success. Detroit Metal City only ran for 12 episodes, each just 15 minutes long, and yet it swept through fandom and hit a note with English-speaking anime fans. Happily, though, the reason it was such a big success isn’t just because it ha a good concept or subject, but because the humour in it is just sheer brilliance.

Negishi is a timid, awkward country boy who longs to play his twee romantic pop to a fashionable audience. Yet somehow, he has ended up in Detroit Metal City, a death metal band who sing about rape and death, wear corpse-paint and perform live shows involving a short, fat man in bondage gear getting abused. Negishi’s life becomes a struggle to balance his wild onstage persona with his real, timorous self – and yet when he’s needed, it only takes a quick change for him to become Krauser II, Emperor of Hell. So why do his problems only get worse?

Based on a seinen manga, everything can be more extreme than is found in the majority of anime comedy, more sexually explicit and more unpleasant. But it’s also clever, with Negishi getting into a lot of bizarre but brilliant situations and the surreal humour piles on top of itself to a great climax. It’s the contrast between reality and the onstage persona that makes this so much more enjoyable than, say, Metalocalypse.

I didn’t have much of a qualm with the music not actually being death metal. It was pretty heavy, growly and shrieky, really not that far off, say, some of In Flames’ songs. They wanted to shift soundtrack units too, of course.

I also watched the live-action adaptation, which doesn’t quite match up to the anime, mostly because the acting was that little bit too broad, the actors trying too hard to be funny, so that they ended up just being a bit annoying. That said, it was one of the better Japanese live-action films I’ve seen, and Tetrapod Melon Tea were so perfect that it was brilliant. The way the singer runs is just hilarious. Despite overacting and not really looking quite right as Krauser, I eventually got behind the guy who was L in Death Note as Negishi and was impressed by his singing voices…he just went too far with things like his dancing and the run he did (pay more attention to the TMT guy!), so that it was too exaggerated to believe. The humour was toned down too, which I suppose wasn’t a surprise, but a bit of a shame. On the other hand, I liked how they expanded the mother’s role, the president was perfect, Aikawa was cute, and I much preferred the way Jack Ill Dark was presented here. Not only did they get someone of the stature of Gene Simmons to play the part (KISS being a big influence on the anime, as you may be able to tell from its title), but the competition between the two vocalists and its resolution was much more believable than in the anime, as well as making The Emperor of Metal actually seem formidable.

The mere fact that there was a real-life Metal Buffalo made me very happy too.

I’m a little sad there isn’t more of this anime. There’s more manga, and other than a poor first chapter in which Negishi tries to get laid by a groupie, which doesn’t fit with his character through the rest of the series, it seems just as good as the animation it inspired, so I shall keep reading. An extremely fun show.

mood | amused
music | ‘Bleak’, Opeth;

3 wild stabs | Skewer me with your wit!




Tuesday, May 5th, 2009
Tuesday 5th May, 2009 | 10:39 pm
This makes me happy!


mood | geeky

1 wild stab | Skewer me with your wit!




Monday, March 23rd, 2009
Gran Tourino impressions Monday 23rd Mar, 2009 | 10:05 pm

Gran Tourino made me smile almost throughout its running time. It is a timely and brilliant character study, cheesy and exaggerated when examined from a distance, but, when it has the time to contextualise itself and draw you in, quite capable of gripping you, moving you and making you fully believe in its melodrama.

The protagonist, Walt, is a relic of old America in a run-down neighbourhood. He sits drinking on his porch, keeping the Stars and Stripes flying and his garden in good order. He fought in Korea and will never forget the experience of war. He keeps his guns readily to hand and regards anyone who wouldn’t belong in the suburbs in the 50s with suspicion. He’s a racist, a judgemental old man whose grossly bourgeois family only antagonises him. And a great, great character. The forthright, outspoken old man with the grizzled voice, foul mouth and utter indifference to what everyone else thinks demands respect and admiration and finally, through more and more glimpses into his ideas of justice and encroaching weakness, becomes increasingly sympathetic, and by the end of the film, undoubtedly heroic.

His interactions with a family that at first it seems he will never accept, his lessons in what it is to be a man in America, and especially his defiance in the face of a world that has changed beyond anything he recognises, is just a great joy to watch. He doesn’t back down for gang members, rapists or threats of murder. This is a film that belongs only in America, only at a time when an older generation and their ideas of masculinity are dwindling, and yet characters like Greg House and the tough guys of recent noir-esque comics adaptations remain as iconic anti-heroes. The scale is small and yet the concepts are far-reaching. And for Clint Eastwood, this performance, this choice of script, this directorial swansong punctuate the end of a remarkable career far more adequately and maturely than a rehash of an old classic, an overblown epic or a descent into banality ever could have done. An excellent film.
| Skewer me with your wit!




Tuesday, March 10th, 2009
Anime Impressions: ぱにぽにだっしゅ! / Pani Poni Dasshu! Tuesday 10th Mar, 2009 | 9:24 pm

Anime Impressions: ぱにぽにだっしゅ! / Pani Poni Dasshu!

The two animation studios who have really distinguished themselves in the last handful of years have been Kyoto Animation, with their beautiful KEY adaptations, Suzumiya Haruhi and Lucky Star, and SHAFT. While SHAFT have been around for quite some time and made several relatively conventional anime series (such as Rec) they have latterly distinguished themselves with utterly insane, disjointed and darkly comic series with large casts, lots of subversions of moé tropes and huge quantities of hidden details and references that it’s almost impossible for a single person to get all of, especially without frequently pausing to examine background details. SHAFT took the Negima franchise and made it far more bewildering and surreal. They stepped up their game with the complex and disillusioned Sayonara Zetsubou-Sensei. Hidamari Sketch was softer but retained much of the oddness. They are currently continuing to baffle and daze with the cross-dressing antics of Maria Holic. And, as far as I know at least, it was really with Pani Poni Dash that the studio embraced all-out weirdness and dived with wild abandon into the realms of the surreal.

Pani Poni Dash is the story of a little American girl called Becky who is such a high-flying genius that she becomes the teacher of a Japanese high school before she enters puberty, or very soon after. She has a class of misfit students, both the typical anime archetypes and some outright weirdoes. Over the course of 26 episodes, they are monitored by aliens, get featured on TV, become sentai rangers, defuse bombs, and Becky’s endlessly victimised pet rabbit Mesousa has several awkward encounters with the cat-god who likes to lurk in vending machines.

The series had a fair bit of charm and the characters were likeable. But because of the abrasive humour and surreal anything-can-happen structure it was impossible to really like them, as I did with, say the Azumanga Daioh characters. Sometimes the quirky humour was brilliance; at other times it was annoying and unfunny.

As a 13-episode series Pani Poni Dash might have stayed fresh and clever and different. But somehow it just didn’t have the accessibility or humanising factor of Zetsubou-Sensei and as a result, got old very fast and by the end, was outright dull. Interesting, experimental and sometimes very funny, it nonetheless failed to be all it could have been.

mood | thoughtful
music | ‘Riders on the Storm’, The Doors

| Skewer me with your wit!




Monday, March 2nd, 2009
Monday 2nd Mar, 2009 | 10:29 pm

Sports anime tend to fall into three categories: slapstick manly comedy (Slam Dunk), moody and usually cheesy drama with homoerotic appeal for the girls (Prince of Tennis) or slice-of-life whimsy with lots of moé sweetness for male otaku. Bamboo Blade is in the latter category, and it does the concept the best I’ve ever seen it done.

Revolving around a kendo club and its quirky female members, it is reminiscent of other feelgood, small-scale stories about groups of girls like Azumanga Daioh and Minami Straight. There are prominent male characters too, and both obvious and budding romances, powerful rivalries and both very successful comedy and some warm moments of friendship. Tama-chan, the central figure, is as moé as they get, spacey and innocent and childlike, but with a prodigious talent for kendo. It catered both for people with no knowledge of the game and those who have trained in it without alienating either, and good production values made for great acting, a very pleasant aesthetic and nice smooth animation. The characters are all loveable and the humour is some of the best I’ve seen in recent years.

The only thing I can fault about Bamboo Blade is the cheesy way it ended, with very artificial ideas of strong feelings allowing people to catch up on years of training, which simply isn’t the case in any sport, but then again, is rather a staple of anime. For all people moaned about the ending of Hikaru no Go, though, one has to respect that it was realistic and mature when it came to wins and losses. Bamboo Blade is intentionally lighter and cuter, though.

If you want something heavy and sophisticated, or if you find moé frivolous and unnecessary, this may not be for you. But anyone who wants something nice and light and genuinely funny, I’d recommend Bamboo Blade highly.  

music | ‘Yousei no Shi’, Akino Arai

| Skewer me with your wit!




Sunday, March 1st, 2009
Anime Impressions: Kaze-o Mita Shounen/The Boy Who Saw the Wind Sunday 1st Mar, 2009 | 8:25 pm

Kaze o Mita Shounen is a curious one. It has the feel of one of those classics of anime that not many people in the West pay attention to, deeply 80s in its old-fashioned tropes and values, its idiosyncratic and slightly ugly character design and its naivety. But at least in the states, it was heavily marketed, and as you watch it, past those odd designs and outdated, cheesy good/evil divide, you see some CG, some ambitious effects. This film was made in 2000.

A young boy in a fantasy world of early 20th-century aircraft and simple water tribes discovers he has special talents – healing with a warm light, talking to animals, and even being able to see the wind when the sun shines on it. After his scientist father runs some tests, warmongering government agents become interested in this strange new energy source, and when the father burns his laboratory and attempts to flee, young Amon’s parents are killed and he is taken away to be experimented on. An eagle tells him to escape by flying on the wind, which he does.

Of the many things Kaze o Mita Shounen tries to be, it manages to be none off them. It goes for heartwarming, manages it for a while, then succumbs to a clinical, dull and cliché final arc. It goes for epic, but there is never much sense of threat. It goes for both child-friendly and at times, shockingly stark. And perhaps most whole-heartedly, it goes for early Ghibli, flight scenes and shattering rocks taken almost wholesale from Nausicaa and Laputa. But it has none of the warmth, sincerity or sense of wonder. And much as art should be taken for art’s sake, it’s also true that the bar has been raised since those films, neither of which I’m a huge fan of in any case, and what allowances may have been made for this film if it were from the 80s do not apply when it is less than ten years old.

It does have its moments of beauty, and it is worthwhile observing that it is based on a novel by C.W. Nicol, a very curious figure of a Welshman who moved to Japan, became a 7-Dan in karate and is now a well-known celebrity figure there with a string of bestsellers for adults and children and a lot of political clout as an environmentalist. I read online, though would need more reliable sources to believe it wholeheartedly, that Miyazaki’s interest in Wales, reflected in Laputa’s miners and later adaptation of Wynne Jones, stems from this man’s influence.

Ultimately, though, what he created was a dull story with weak characters, and despite some gorgeous settings and stunningly beautiful scenes, this film is dragged down by them to be left nothing more than mediocre.

mood | better
music | ‘Snakes’, No Doubt

| Skewer me with your wit!




Sunday, February 22nd, 2009
Anime Impressions: アリソンとリリア / Alison and Lilia Sunday 22nd Feb, 2009 | 8:19 pm

I must admit to being a little suprised by Alison and Lilia. I really expected it to be my sort of anime. It had a nice simple but pretty art style and a slow, lyrical pace, both in the World Masterpiece Theatre mould. Set in an old-fashioned European-influenced world in the shadow of war, I thought it would be sophisticated, epic and ambitious. Which is why I am now more than typically hostile to it now, after it came to an end. What a letdown!

Adapted from a series of novels, it concerns a long-running war and its resolution, then the various adventures of those who were instrumental in bringing about peace and their children.

The big problem with the series was its paucity of fine detail and horribly rushed storytelling. Stuffing full novels into a fez episodes made resolutions stupidly simple and pat, revelations abrupt and babyish, character reactions and dialogue irksomely basic and unconvincing. Far too many unintentional laughs in this show, when baddies go tumbling over balconies for no real reason, heroes are saved by stupid coincidence and big twists are revealed to be painfully badly thought-through. Not to mention painfully obvious dialogue, horrible cheesy speeches that melt the blackest hearts and over-simplistic resolutions that contribute to the sense of bathos.

There are cute elements, the comedy of an admiring partner and a totally clueless object of affections often genuinely eliciting warm laughs, and the main characters are likeable, if not enough to elevate them from being dull. It's just that the action is so lame and cheery, the emotional attachment possible with the characters so low compared to running time and the payoff after each mini-arc that the abiding impression left by this series is of how shallow, goofy and very, very dull it has been.

And the dénouement at the end of the series made me want to punch things.

music | ; ‘The End’, The Doors

| Skewer me with your wit!




Thursday, December 11th, 2008
Anime impressions: Shuffle! Thursday 11th Dec, 2008 | 9:03 pm

I suppose one could call it ‘the nipple factor’. With the exception of R.O.D. the TV, every show that has female nudity and actually includes nipples, rather than trying to be artistic and tasteful by having a Barbie-doll factor or concealing crucial areas, has been catering to the lowest common denominator, ended up being trashy rubbish and actually removed a lot of the attractiveness of the characters rather than enhancing it. Let’s face it: a drawing is a drawing, and dots for nipples are only going to look silly.

Anyway, Shuffle! got a fairly bad rep in the anime community. And a lot of it really is very bad. However, it actually manages to be better than expected, but only because the first and second halves of the series seem like completely different shows.

The first half is pretty awful. Rin, an ordinary sort of a boy, is surrounded by cute girls, including one who lives with him and acts virtually as a servant of her own free will. Not only this, but the world he lives in is populated not solely by humans but also by demons and gods, distinguished mostly by their kawaii~ pointy ears. Rin’s daily life is disturbed when two new girls transfer to his school and announce that not only are they both princesses (one of gods, the other of demons), but both want to take Rin as husband and make him ruler of an entire dimension.

The absurdity only increases. We have the normal harem nonsense of beach episodes and comedic mix-ups. We then get utterly trite angst with the channelling of dead twins and split personalities, and an overlong subplot about little engineered lolis who can only be saved by the power of love.

The second half, however, mostly ignores this sort of rubbish as Rin seems to be leaning towards another girl altogether, a long-time friend who is the least cliché of all the girls. This part actually begins to work, even when jealousy is taken a very long way, but then it all tumbles down again because of lazy writers falling back on magic.

In the end, Shuffle! isn’t dire, and at times it actually leans towards Kimi Ga Nozomu Eien in a rather appealing way, but ultimately it’s laden with too much crap to be considered anything like a good series.

However, it brings to anime the rather excellent termミスターロリペドフィン!

mood | mischievous
music | ‘Samson’, Regina Spektor

| Skewer me with your wit!




Monday, December 8th, 2008
Anime impressions: ドージンワーク/ Doujin waaku / Doujin Work Monday 8th Dec, 2008 | 12:54 am

After much deliberation, our anime society decided that for the term’s final bonus meeting, we would watch Doujin Work. Having seen a few episodes, I was pleased about this, although pointed out that it would continue the year’s reputation for have a lot of loli. Nonetheless, it was me who really insisted on it today and therefore it was Doujin Work we watched: and everyone walked away happy, including myself!

Doujin Work is a very silly show. It follows Genshiken and the like in being a show about otaku, although goes even further to idealise the kind of people who are part of the culture, while being much more exaggerated and comical in tone.

Osana Najimi is a typical genki girl who decides to make doujinshi when she discovers her friend Tsuyuri makes money that way. Along with her rival Nidou and her childhood friend/mentor Justice, a strange man who spends all his time with a little girl called Sora, she sets out to become a great artist, even though she cannot draw and writes terrible trash.

Short enough to marathon, it doesn’t matter that there’s little substance here or that the nepotism that drives the climax of the series feels hollow and makes it drag somewhat. The short series is utter brilliance because its characterisation is so good. Like Azumanga Daioh, every one of the characters is easy to love and provides endless entertainment. Najimi is cute, daft and likeable, but it’s the others who are truly brilliant. Tsuyuri is the most perfectly-done Machiavellian sadist I’ve ever seen in anime, pulling the strings in the most deliciously detached way. Nidou seems like she’ll be a basic rival character but turns out to be an adorable childish oeru. The love interest is funny and put into all sorts of compromising situations.

And then there’s Justice, surely one of the best characters ever seen in anime. A huge silver-haired genius of the doujinshi world, he can be as intimidating or as goody as need be. He is weird, random, aggressive, loving, and commanding – and then he’s also in a weird, kinky relationship with a tiny little girl of about seven who he dresses up as a maid, a fairy, a bee-girl…which is so very wrong it’s hilarious.

It’s a simple but brilliant little comedy, well worth anyone’s time – albeit certainly not something to show someone not initiated into the tropes of anime…

mood | amused
music | ‘Black Diamond’, Double;

| Skewer me with your wit!




Sunday, November 30th, 2008
Anime impressions: 紅/Kurenai/ Crimson Sunday 30th Nov, 2008 | 11:54 pm

Make a mixture of the serious tone and subversive organisation themes of Black Lagoon. Spice with just a dash of the body-modification angst of Saikano. Now mix in large quantities of the sweetness, young man-little girl bonding and slice-of-life silliness of Aishiteruze Baby and Kurenai will look familiar. While it evokes these other titles, however, it closely resembles none of them, and can hardly be called unoriginal. The distance between those different titles ought to give some idea of how easily categorised a show like Kurenai is.

Kurenai Shinkurou is an ordinary young man, except that after school, he works for an underground organisation, involving himself as the neutral party in some shady affairs and training hard so that he can look after himself when things turn nasty, and has some secrets for when he’s out of his depth. However, he is an unassuming and rather inept young man who is a long way from professional.

His boss gives him a chance to prove himself with a more important job – acting as bodyguard to a little seven-year-old noble-born girl Kuhouin Murasaki. The bulk of the series is given to this adorable, sheltered little thing learning about the world and growing attached to Shinkurou, until towards the end, when it is discovered just why she needs protecting from her own large and wealthy family.

A nicely-animated work from a small studio, Kurenai won’t cause very large ripples but has a lot of appeal for those who watch it. It has sophistication, extreme cuteness, impressive fights and some very funny scenes. It deftly weaves together its overarching and serious plot with heartfelt slice-of-life scenes, and there are some excellent characters on display, put into often absurd situations but still believable and easy to identify with.

Some things seem odd: the body-modification angle is the only really supernatural thing in the series and thus seems totally superfluous and somewhat jarring. The other major problem with the series is that while its characters are rich and its tone indicative of the literary source (albeit a ‘light novel’), at only twelve episodes, it doesn’t quite manage to flesh its world out in the necessary depth, leaving a sense of incompleteness to Benika’s organisation, Shinkurou’s past and a fair few characters.

Well above average, but not essential.

mood | thoughtful
music | ‘Start Wearing Purple’, Gogol Bordello;

| Skewer me with your wit!






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